Pfeiffer Consulting hat in der Vergangenheit bereits Studien zur Benutzerfreundlichkeit von Software veröffentlicht. So verglich es etwa Adobes CS4 mit der Vorgängerversion und Windows XP/Vista mit Mac OS X. Das Unternehmen hat 2012 mit der Entwicklung "objektiver Kriterien für die Beurteilung der User Experience" begonnen. Erstes Ergebnis ist der Entwurf eines Frameworks zur Bewertung der Benutzerfreundlichkeit von Tablets. Dessen Methodik habe sie auch bei der jetzigen Untersuchung verwendet, sagte die Firma auf Anfrage. (ck)
Ministudie: Trick or Tweet: How Usable is Twitter for First-Time Users?
(SURL was initiated in the Fall 1998 under the direction of Barbara S. Chaparro who has over 19 years of experience designing and evaluating user interfaces and conducting research in human-computer interaction (HCI). The goal of the lab is to provide usability services and research to the software development community and to train students on HCI with real-world projects.)
In this post, I'll share eight diagrams essential to the understanding of user experience design. If you're extra curious, be sure to check out the accompanying links. Also, if you're in search of something more comprehensive, check out Luke Wroblewski's ongoing catalog of UX Diagrams over at his site.
Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites.
"Usability practitioners often rely on research participants' verbal reports to better understand the user experience. These reports can be collected either during or after task execution, with each approach entailing unique benefits and limitations. This note presents a framework for using eye tracking data to "trigger" when and how moderators probe participants for verbal comments during task execution to supplement or elaborate participant-initiated comments. A preliminary case study suggests that this approach affords a level of efficiency and effectiveness difficult to achieve with retrospective verbalization or without the use of eye tracking. The hope is that practitioners will be encouraged to use and refine this method for the benefit of the field."
"Dieser Kurs ist gedacht für Teilnehmer, die keine oder nur sehr geringe Erfahrung mit Axure RP Pro haben und die "Rapid Prototyping" lernen wollen (...) Typischerweise sind dies oft User-Experience-Designer, Informationsarchitekten, Interaction-Designer, Usability-Consultants, Graphikdesigner, Interface-Entwickler, Texter, Produktmanager oder Business-Analysten."
Tools for doing functional, soulful user experience, interaction, and usability research. If it’s related to behavior, it’s on here. We’ve assembled this over the years from our own use, UX Booth, Liz Bacon’s list, Craig Tomlin’s list, and magic. None of these companies have paid us for this placement. Yell @ethnio or comment to get […]